Devlog #2: Uneventful, but that might change...


Hello everybody, it's the Paper Park team here, and the past two weeks were average game development weeks. That doesn't mean we got nothing done.

For starters, if you're reading this Devlog after reading the first two weeks ago, you might notice this page is a lot prettier! We got a logo made, a complete description of our game, and a bit of color to spice it up. Our page looks way better, and it's easier for people to understand our game. Our logo is the name of our game over a rollercoaster track. We plan to make it feel more papery in the future.

We kept working on Kiri's animations. Our challenge this time was to get him to fire a projectile while doing other actions, like gliding. He usually holds a glider with both hands, but our animator Nuno managed to animate Kiri pulling his hands forward in order to shoot his attack.

Hovering Animation
Kiri's hovering animation.
Hovering Attack Animation
Kiri's hovering attack animation.


Then we focused on making some mood boards for our artists. We created one for the overall art style of the game: paper, arts and crafts materials, and theme parks galore. We really want to nail the feeling of the levels having been built by someone as a diorama. We can't show the whole thing, it's too big for this post, but there are some images below:

Tearaway Unfolded
Paper Mario: Origami King

The other mood board we created was for the Fairy Glade level. Our top inspiration for this level was Efteling park, a fairytale-themed park in the Netherlands. They have a very traditional European presentation to their rides, adhering more to the original fairy tales than a Disney-fied version, and that's what we are looking for. A fairy tale level, set at night, that's just a bit dark to add a twist to it. And to have just as gorgeous views, like the sets covered in flowers.

Droomvlucht
Symbolica

We also continued progress on the title screen. We added save slots so players can have multiple files, and we're gonna make it so players can copy or delete them. It's a nice quality-of-life feature.

The final thing we want to mention is our team might be expanding. We found someone else who is interested in level design. We will try to speak to him and the other person that was already interested next week, as they would really help our project. And someone who could help us with enemies too. It's very exciting!

So what are we planning to do these next two weeks:

  • Add the attacking while jumping/falling animations to Kiri
  • Fix the title screen (code-wise)
  • Actually, overhaul the GDD like we were supposed to this sprint but couldn't
  • Expand and storyboard the first three tickets
  • Write dialogue for one of our tickets: the Dwarfs in the mine
  • Expand the team

We'll see you two weeks from now to let you know how it went. This is the Paper Park Team, signing off!

Get Paper Park: Episode Fairy Glade

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